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You play as Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to slide-slice enemies wide open.


Half-metal, half-human, all murder machineHeavily inspired by some of the all-time greats like Id's Doom & Quake, and Apogee's Duke Nukem 3D, with stunning cyberpunk visuals, Turbo Overkill is the most savage FPS ever released by Apogee.
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Note: The game's full price at 1.0, after Early Access is complete, is planned to be $24.99.
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"If Sam Raimi's Evil Dead movie made the Chainsaw Arm an iconic piece of weaponry, wait till you see the leg chainsaw."

And that non-linear, key-centric level design does create lots of possibilities for the extreme optimization enjoyed by speedrunners." Turbo Overkill is the best Tony Hawk game in years." I enjoy the occasions when I zoom through a line of enemies, off the edge of the platform, momentarily hang in the air like a Looney Tunes character, and then scramble back to safety using the double jump and air dash, which are part of Johnny Turbo's skillset from the start. Turbo Overkill keeps it fun by loading me up with abilities, though. I just want to be funneled in a direction, mostly, which I know is very modern and boorish of me. I'll forgive it for making me collect color-coded keys, too, because it's hard to fault a '90s throwback for including elements of '90s game design, but if I'm being honest, wandering around textured block mazes looking for keys hasn't excited me much since Quake 2. That is sort of the classic FPS experience, though I hope that future parts of Turbo Overkill simplify the geometry a bit so I can let loose with its movement abilities. It's all videogame architecture, too: nonsensical arrangements of rooms and hallways and platforms that are easy to get lost in after falling or circle strafing too many times. Instead, I've been climbing up towers with the help of anti-gravity beams, and then getting too reckless with the slide maneuver and falling back to the bottom of the level. For a game that encourages me to luge everywhere on my chainsaw leg, there are surprisingly few downhill slopes in the early going. I'm down for whatever weird abilities or weapons Turbo Overkill throws at me.Īfter three levels, my gripes are mainly with the levels themselves. Without a precession of new toys or spectacles, I tend to lose interest in these retro shooters, even if they do the basics I enjoyed as a teenager admirably. I can't get enough of the chainsaw leg, but there's also wallrunning, a grappling hook that I haven't unlocked yet, "hero time," which I assume is a non-copyrighted version of bullet time from Max Payne (another game originally published by Apogee), and other augments to be unlocked. What I'm most excited about are the special abilities. Like other throwback shooters, Turbo Overkill is unreasonably fast, and blowing Syn's minions into bloody chunks while figure skating around them with a sawed-off shotgun feels just about perfect, if Quake is your idea of a good time. Turbo Overkill getting a friendly shout out (opens in new tab) from Dusk and Amid Evil publisher New Blood Interactive was a given. If you have an interest in the wave of '90s revival shooters that have been lovingly dubbed "boomer shooters," you'll recognize Prebble's crowd.
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It comes from New Zealand outfit Trigger Happy Interactive, which was formed in part by Sam Prebble, creator of notable Doom 2 mod Total Chaos. Turbo Overkill releases on Steam Early Access this Friday (opens in new tab). The ability is introduced in an indoor skate park so you can practice hitting inclines for speed, and that was the moment I knew I'd be into Turbo Overkill-about two minutes into the game. Except, imagine that these baseball players can somehow slide all the way from one base to the next. You use it by sliding toward enemies on the ground, chainsaw leg outstretched, like a baseball player sliding into a base. I didn't know that one of my legs was a chainsaw in Turbo Overkill until I reached the leg chainsaw tutorial, so it came as a delightful surprise.
